Aug 31, 2006, 09:29 AM // 09:29
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#1
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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[6MAN] Degen-Holding
So - no idea if this works, obviously. The idea is to have just enough degen and pressure to break a team - while having very good holding capabilities simply in the form of interrupts. The build should also handle relic runs quite well
Seeking Arrows and PD for the 2 seperate ghostlies in HoH.
war_shockHA1
Warrior/Elementalist
Level: 20
Strength: 10 (9+1)
Axe Mastery: 16 (12+4)
Air Magic: 9
Bull's Strike (Strength)
Eviscerate [Elite] (Axe Mastery)
Executioner's Strike (Axe Mastery)
Frenzy (Warrior other)
Sprint (Strength)
Resurrection Signet ()
Distracting Blow (Warrior other)
Shock (Air Magic)
- typical HA shock warrior
mes_pd_illusion_cc
Mesmer/Necromancer
Level: 20
Fast Casting: 9 (8+1)
Domination Magic: 3 (2+1)
Inspiration Magic: 14 (10+4)
Illusion Magic: 12 (11+1)
Curses: 3
Death Magic: 5
Consume Corpse (Death Magic)
Spirit of Failure (Inspiration Magic)
Price of Failure (Curses)
Conjure Phantasm(Illusion Magic)
Images of Remorse (Illusion Magic)
Resurrection Signet ()
Power Drain (Inspiration Magic)
Psychic Distraction [Elite] (Domination Magic)
- carries corpse control
- PD for altar maps
- spread conjure and images on the enemy team powered by a very powerful spirit/price of failre energy management and power drain.
- if there's not many teams using profane and the likes over the weekend it would probably be safe to drop CC for Distortion. Maybe do that anyway, idk, not tested it yet
ran_poisonseeking
Ranger/Mesmer
Level: 20
Expertise: 14 (10+4)
Wilderness Survival: 9 (8+1)
Marksmanship: 9 (8+1)
Inspiration Magic: 10
Practiced Stance [Elite] (Expertise)
Apply Poison (Wilderness Survival)
Seeking Arrows (Marksmanship)
Mantra of Inscriptions(Inspiration Magic)
Signet of Humility (Inspiration Magic)
Resurrection Signet ()
Distracting Shot (Expertise)
Savage Shot (Marksmanship)
- So this is a weird one.
- PS - Seeking is obviously for ghostlies/spirit spammers
- Spread poison degen around the enemy team using your interrupts to do it faster
- Interrupt key skills like Heal Party and Hex Removals.
- Inscriptions - Humility can be used on skills that would hurt your build such as Expel Hexes, Blessed Light, and Empathatic Removal
- Inscriptions - Humility can also be used on Practiced Stances and Psychic Distractions to assist your ghostly hero in capping.
mon_woh
Monk/Mesmer
Level: 20
Divine Favor: 10 (9+1)
Healing Prayers: 16 (12+4)
Protection Prayers: 4 (3+1)
Inspiration Magic: 9
Holy Veil (Monk other)[/color]
Healing Seed (Healing Prayers)[/color]
Draw Conditions (Protection Prayers)
Inspired Hex (Inspiration Magic)
Heal Party (Healing Prayers)
Drain Enchantment (Inspiration Magic)
Word of Healing [Elite] (Healing Prayers)
Orison of Healing (Healing Prayers)
- Word.
- Keep the ranger and the warrior clean and good ghostly protection with seed.
mon_booner
Monk/Mesmer
Level: 20
Divine Favor: 14 (12+2)
Protection Prayers: 10 (9+1)
Inspiration Magic: 9
Illusion Magic: 3
Mantra of Recall [Elite] (Inspiration Magic)
Signet of Devotion (Divine Favor)
Guardian (Protection Prayers)
Inspired Hex (Inspiration Magic)
Contemplation of Purity (Divine Favor)
Divine Boon (Divine Favor)
Mend Condition (Protection Prayers)
Reversal of Fortune (Protection Prayers)
- Boon.
nec_cursewarder
Necromancer/Elementalist
Level: 20
Soul Reaping: 6 (5+1)
Curses: 15 (11+4)
Blood Magic: 9 (8+1)
Earth Magic: 10
Air Magic: 4
Suffering (Curses)
Faintheartedness (Curses)
Parasitic Bond (Curses)
Malaise (Curses)
Ward Against Foes (Earth Magic)
Resurrection Signet ()
Offering of Blood [Elite] (Blood Magic)
Windborne Speed (Air Magic)
- Spread Degen around the enemy team
- Use Malaise covered with Para to keep things like rangers and warriors energy levels at lower than desirable levels.
- Foes can be used to kite around in and to slow enemy relic runners.
- Windborne for Altar maps and relic runs.
Flame away. Yes it probably has too many interrupts, i like winning halls though tbh
Last edited by yesitsrob; Aug 31, 2006 at 09:35 AM // 09:35..
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Aug 31, 2006, 10:32 AM // 10:32
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#2
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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If you like winning halls, you'll probably want a Ward of Stability. I would replace Windborne Speed for it.
Last edited by Kabale; Aug 31, 2006 at 10:49 AM // 10:49..
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Aug 31, 2006, 01:25 PM // 13:25
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#3
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Academy Page
Join Date: Sep 2005
Guild: Requiem Lords
Profession: Mo/
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that curses necro needs life siphon to counter malaise and oob without draining his monks. I suggest replacing suffering for it
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Aug 31, 2006, 03:25 PM // 15:25
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#4
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Quote:
Originally Posted by MAdnRisKy
that curses necro needs life siphon to counter malaise and oob without draining his monks. I suggest replacing suffering for it
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My idea was the para bond would do that - being a 100+ heal every 20 seconds or so.
_
noted on the stability
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Aug 31, 2006, 05:32 PM // 17:32
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#5
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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I don't like suffering. I'd redo the attributes on the necro to get more in blood and less in curses, and go with life siphon instead of suffering.
Looks pretty good though.
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Sep 01, 2006, 04:32 PM // 16:32
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#6
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Krytan Explorer
Join Date: Feb 2006
Location: in front of my pc
Guild: Expect The Unexpected - [XP]
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swap cc on the mesmer for a stability ward (so it will be a me/e)
well , you gonna be a bit low on energy management on the mesmer but its still much better than not having stab or wb
you need wb too if you wanna get to the hall of heroes :P
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Sep 01, 2006, 05:14 PM // 17:14
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#7
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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You can win relic runs without WindBorne. For broken, if you let them cap before your team is dead something is wrong...
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